![]() ![]() ![]() To turn "in theory" into reality, we will start by modifying the controller. Due to the difference in the way the emulator handles these lag frames, any movie must be modified to run correctly on the console. However, there are times when the screen is redrawn, but the controller is not polled. Almost every time the console redraws the screen (~60 times a second), the controller is polled for input. These button presses are based on frames on the console. In the case of Super Mario Bros however, as long as the button presses start play back at the right time, the movie will play back correctly. ![]() If the game relies on any uninitialized memory for randomness, or if it is heavily based on console timing, it may not work. The game choice also makes a big difference as to whether the button presses can be played back or not. In most cases however the emulator differs too greatly from the actual consoles to make this possible, but in the case of the NES the difference is significantly smaller. Įvery approved submission (called "movies", even though they contain no audio or video data) on their website is simply a series of recorded button presses that in theory can be played back on the actual console for which they are intended. For a full description of what they do, take a look at their Welcome Page. This project is based off the efforts of the people at TASVideos. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |